Inspire Horror: as long as the Mistress is within 50' of an ally in a Rage, they radiate an effect of pure terror. If she falls in battle, then for the remainder of the battle, all allies permanently gain this effect, as well as "Whip Into Frenzy". Until the beginning of her next turn, all successful hits they deliver are automatic critical hits.
Inspire Murder: with a Move-Equivalent Action, the Mistress can talk her allies into a killing frenzy with her demagoguery. Reach of the Lash: the reach of the Mistresses' whips improves by 5' when she uses them, usually taking them out to 20'. Every foe hit must make a Fort save (Dex-based) or die.
Spiral of Death: as a Full Round Action, the Mistress may whirl her whips and make an attack against all enemies she can reach. Rage: this improves and stacks as normal. She may also elect to make her full complement of Attacks of Opportunity against the foe, just for having the bad luck of being there.
Whipping Frenzy: as a Full Round Action, the Mistress may make a full attack with her whips against one enemy, gaining one additional attack per whip at her highest attack bonus. If two allies in a Rage, they are Panicked for 2d6 rounds, and if three or more, they fall Comatose for 3d6 rounds. If there is one ally in a Rage, they are Frightened for 2d4 rounds. Otherwise they are Shaken for 1d6 rounds. Intimidating Battlecry: as a Swift action, the Mistress may shout out, causing all enemies who can hear her to make a Will save, as well as taking Sonic damage equal to 1d6 + her level, +1d6 for every ally who is currently in a Rage and within 50'. If she succeeds, the target takes automatic whip damage every turn the hold is maintained, and must make a Fort save (DC = damage dealt, cumulative) or pass out every round. Strangulation: upon striking with a whip, the Mistress may elect to begin a grapple without provoking, even from a distance. She may even do this to herself, and can make a full attack to deliver as many uses as she has attacks. Additionally, for the duration of their Rage, they use eight-sided dice for the bonus damage, instead of six-sided. Whip Into Frenzy: with a melee touch attack using a whip, the Mistress may deal a single point of damage to an ally and activate their Rage. As long as she can see a foe, she gains an additional 5' step per turn. Each round, as a Swift action, she may select a feat (she needn't possess it), and all in the area may, as a Swift action, count as having the feat for that round.īattle Dance: the Mistress never provokes attacks of opportunity for moving in and out of squares, and is unhampered by difficult terrain. Sharpen Rage: all allies within 50' of the Mistress with a Rage ability gain a benefit. Intimidating Battlecry, Whipping Frenzy, Rage +1d6 Bad-ass, hey?Īdditional Equipment:Sacred Robes (+5 Cloak of Charisma), Relic Blade + Exterminator, Golden Halo (counts as Iron Halo). The spell-like abilities all count as Faith Powers. Even if disintegrated, she reforms completely.ĭivine Glory:the Living Saint gains the Half Celestial template at this point. Rejuvination: once per week, when slain, unless her body is kept in a Desecrated area, the Living Saint is completely resurrected to full health. Mainly it looks cool, but it also makes her immune to caltrops and earthquakes and shit. Perfect Flight: the Living Saint gains a Flight speed of 30' (Perfect).Įschew Earth: the Living Saint now always hovers 1-5 feet above the ground. Regeneration: this is overcome by iron/steel weapons. Unless they choose to shield their eyes (requiring a Ref save, and making them blind until their turn), they must make a Fortitude save or instantly be slain. Imperial Glare: as a Standard action, the Living Saint may glare at a foe. Shrouds of Light: the Living Saint has a permanent Starmantle and Greater Luminous Armour effect. Radiant Touch: with a melee touch attack that does not provoke, the Living Saint may cast Reaving Dispel at will. Aspiration: all allies with Faith powers within 50' of the Living Saint may add her Charisma modifier to one aspect of their Faith powers, apart from uses per X.
Eyes of Fire: the Living Saint may cast Split Ray Twinned Scorching Ray once per 1d4+1 rounds, as a Spell-like ability.